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Fifteen And Send Time class (F.A.S.T.)

 (Notes from LVDICE's Jan 06 general meeting discussion on the rules, scoring, and course review, including clarifications from Gail Storm, AKC Rep and Marq Cheek, AKC Judge and Advisory committee member)

These notes are a compilation of my understanding of the rules for AKC's new game class, FAST. They are posted without warranty. If your understanding of the game is different, please let me know.

Obstacles

  • 15 obstacles that are assigned point values (of which 6 are bar jumps)
  • 6 bar jumps (typically winged) are worth 1 point each (no bars are reset during a run if displaced)
  • 9 other obstacles, worth 2 – 10 points individually (using numbered flags or placards)
  • Non-pointed obstacles may be on the course (typically non-winged bar jumps or tunnel)
  • Obstacles that are bi-directional may be taken either direction unless otherwise directed by the judge.
    • Non bi-directional obstacle are triple, see-saw, broad jump, chute
  • No obstacle may be taken consecutively twice in a row
  • Any bi-directional obstacle with dual point values (i.e. a set of weaves with points awarded for opposite end entries and full completion) may not be taken back to back to earn both sets of point values.
  • Faulted contact obstacles may be repeated for an attempt to earn points, as long the contact obstacle is not attempted in back-to-back fashion.
  • Weave poles may be attempted immediately from either end if faulted, but must be restarted at a beginning pole and completed faultlessly from start to finish to earn points. If a judge has elected to post dual values for each entry, then a competitor must complete all poles cleanly in the designated direction of travel to earn the assigned points.
  • Minimum 2, maximum 3 unique contact obstacles
    • Maximum of 4 contact obstacles may be completed for points, 1 may be taken twice, for two separate point values
    • Dog/handler attempting to repeat previously successfully completed contact obstacle and/or weaves shall result in a double-whistle; immediate exit to finish obstacle to stop time required (retains points already earned)
    • Four-paw rule always in effect (if contact is faulted another obstacle must be done before reattempting) 
  • Obstacle combinations can be multiple jumps or more than just jump combos so as to encourage variety (ie. if a judge wants to make a jump/seesaw combo for 10 points it would be allowed) See Section 2 of Description chapter.
     

Send Bonus

  • Send Bonus must be successfully completed to Q
  • Tape used for handler line must be secured to ground or floor and a bright color
  • Minimum 2, maximum 3 obstacles in Send Bonus depending on class level
    • Novice 2 obstacles; Open 2-3 obstacles; Excellent 3 obstacles
  • Line: 5-10ft Novice, 10-15ft Open, 15-20ft Excellent
    • Optional: 2 different handler restricted lines based on 4/8/12/16 & 20/24/26 height groups
    • Novice with weaves or contacts in Send Bonus – 5ft line must be used for all heights
  • Open/Excellent – obstacle discrimination & changes of flow allowed
  • Refusals only scored for determining completion of Bonus Send once dog completes 1st obstacle
    • Send Bonus starts once all 4-feet have completed 1st obstacle
    • Send Bonus completed once all 4-feet have completed last obstacle (on the ground)
    • Individual points of each obstacle during the Send Bonus also awarded
      • 5 – 15pts total collectively for obstacles involved in Send Bonus
    • “Bonus” verbally announced at successful completion of the Send Bonus
  • Table may only be used as the last obstacle in the Send Bonus
    • Dog need only get on with all four feet; no sit/down/stand or stay necessary

Scoring & Qualifying

  • 80 points max score available (60pts for obstacles + 20 Send Bonus)
  • Novice minimum 50 pts to Q; Open minimum 55 pts; Excellent minimum 60 pts
  • SCT for all levels: 38sec-8in, 35sec-12/16in, 32sec-20/24/26in
    • Preferred - 41sec-4in, 38sec-8/12in, 35sec-16/20in
  • Horn (or whistle) sounds at SCT: 1 point lost for each full second over SCT until dog completes the finish obstacle
  • Finish obstacle is “live” once dog has crossed the start line
  • Dogs may go to finish obstacle any time prior to the SCT if desired as part of handler's strategy

Documents

Examples / Scribe Sheets / References

 


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Last modified: 11/09/06.